18 次代码提交 (5bfcc8cd-2395-43b9-84e5-53a0be18b629)

作者 SHA1 备注 提交日期
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Evgenii Golubev 26ec6100 Update the texture abstraction to support shadows 7 年前
Evgenii Golubev dfa4e4f9 Add SAMPLE_TEXTURE3D_LOD 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
sebastienlagarde 1a5807f3 Missing API update for gather red/green/blue 7 年前
Evgenii Golubev 55462675 Add comment 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Evgenii Golubev 19d47a75 Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Frédéric Vauchelles 9bdc053e Added Gather support for PS4, XboxOne and Vulkan 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 6 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 6 年前
Felipe Lira 175cbd2f Fixed line ending on API files 6 年前
Evgenii Golubev c966eb56 Update Shader API Files 6 年前