- Modify shader generator to automatically generate define from struct - Add attribute to be able to control display name and enum start value - Refactor the whole debugging code for debug view material properties - Rename a few thing
# Conflicts: # Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs # Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
# Conflicts: # Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs # Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl