damian
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a4a72ae8
|
Added support for connecting edges between 2 no-presenter nodes.
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7 年前 |
Peter Bay Bastian
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2bfaf109
|
Default control attribute (so far only for floats)
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7 年前 |
Tim Cooper
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24923996
|
misc fixes afer changes
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7 年前 |
damian
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33ee05ff
|
Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
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7 年前 |
Peter Bay Bastian
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1125f7df
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Common attribute control for floaty properties
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7 年前 |
Jens Holm
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ddc1113a
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Resize handle added only to preview node
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7 年前 |
Tim Cooper
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2c1b60e0
|
compiling
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7 年前 |
damian
|
e9b2550a
|
Added support for checking compatible no-presenter anchors.
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7 年前 |
Peter Bay Bastian
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ff8de4d3
|
New attribute-based system for node controls
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7 年前 |
Jens Holm
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cc2d2e3f
|
Add resize handle withh draggable functionality to MaterialNodeView
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7 年前 |
Tim Cooper
|
215e1b6a
|
Refactoring slot types.
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7 年前 |
damian
|
815e2106
|
Fixed compatibale anchor finding.
|
7 年前 |
Peter Bay Bastian
|
f92611b1
|
Force remapping of `assemblyName` to `Assembly-CSharp-Editor`
Fix error message when failing to deserialize
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7 年前 |
Tim Cooper
|
4e26b4fc
|
First pass working layered graph :)
|
7 年前 |
damian
|
73ca4594
|
No-presenters works: Fractal and Vector1 node creation and deletion.
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7 年前 |
Peter Bay Bastian
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c002d689
|
Move graph things from Runtime to Editor
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7 年前 |
Tim Cooper
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7809cfe9
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refactoring material graph to allow for layered materials.
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7 年前 |
Peter Bay Bastian
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3930a641
|
Remove GraphEditorPresenter
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7 年前 |
Tim Cooper
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79841e4c
|
Starting to work layer graph
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7 年前 |
Peter Bay Bastian
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513db118
|
Fix updating of node positions until we get rid of presenters
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7 年前 |
Tim Cooper
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9557fcee
|
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
|
7 年前 |
Tim Cooper
|
4a551695
|
temp
|
7 年前 |
GitHub
|
f49bc2d1
|
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
ae958d8a
|
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
1137cfb3
|
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
5a04d527
|
Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
|
7 年前 |
GitHub
|
5493daa7
|
Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
|
7 年前 |
GitHub
|
8814cf02
|
Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
|
7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
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bc57fd4a
|
Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
|
7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
|
7 年前 |
GitHub
|
5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
|
9314e011
|
Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
|
825bfd84
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
3151b43b
|
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
63209502
|
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
Julien Ignace
|
60566108
|
Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
|
7 年前 |
Julien Ignace
|
c024c281
|
Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
|
7 年前 |
GitHub
|
3a89f231
|
Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
|
6f7557f5
|
Added new define to control register usage in the shadow library.
|
7 年前 |
Evgenii Golubev
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a9e543a5
|
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
GitHub
|
63f03b6e
|
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
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7 年前 |
Evgenii Golubev
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ea6b4b2e
|
Add helper code to solve issues with reflection probes
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
|
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |