15 次代码提交 (4e0aa7d7-5693-4678-b160-95e672ad5eb8)

作者 SHA1 备注 提交日期
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Tim Cooper 2c1b60e0 compiling 7 年前
Tim Cooper 24923996 misc fixes afer changes 7 年前
Peter Bay Bastian ab269bcc Fix issues that should have caused compile errors 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian d284676f Fix duplicate type parenthesis on sub-graph nodes 7 年前
Matt Dean 516051d4 First pass Gradient Nodes 7 年前
Tim Cooper 72e82ce1 fix up graph validation. 7 年前
Matt Dean 324ba49c Input Part 6 (Gradient) 7 年前
Tim Cooper fba42d48 Use GUID instead of object reference so that we can properly restore object link after assembly reload. 7 年前
Matt Dean f14af0f4 Added Cubemap nodes 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian 41e06942 Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前