16 次代码提交 (4ddd12a1-7e9a-4c82-9932-2c93219aee93)

作者 SHA1 备注 提交日期
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 4eb8bc6a Misc usability fixes for shadergraph: 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 78db5ef1 Refactor float based shader properties 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Matt Dean 3dae07c8 Add FormerName tag to Vector1ShaderProperty 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前