Tim Cooper
d9619701
[material graph] Tidy up API for slot management (make generic).
9 年前
Tim Cooper
0dd596bf
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
9 年前
Tim Cooper
51558db2
[Material graph]hax to serialize texture reference :/
9 年前
Tim Cooper
25971c00
[material Graph] Fix non detected renames and add subgraph nodes.
9 年前
Tim Cooper
26c129c0
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
Tim Cooper
516c1760
[Material graph]Mark asset as dirty on modification so it can be saved properly when modified.
9 年前
Tim Cooper
cea17e49
[Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs)
9 年前
Tim Cooper
c522adcc
[material graph]Working on texture preview / regeneration of drawing layer workflow.
9 年前
mmikk
7c5b7deb
adding a skydome
This skydome is intentionally set to "Glossy Reflection" which means
it's ONLY to be used with a reflection light set to custom. For a
different use-case uncheck or make a copy.
8 年前
mmikk
c8549891
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
8 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
8 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
9 年前
Joachim Ante
8c526b38
line endings and remove unused code
9 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
9 年前