sebastienlagarde
|
650a1b5e
|
HDRenderPipeline: Fix issue with wrong attribute define for LitXXXPass
|
7 年前 |
sebastienlagarde
|
54f30000
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement
|
7 年前 |
uygar
|
86d02855
|
Disabled separate sampling algorithms per cascade again.
|
7 年前 |
uygar
|
9b9762a3
|
Optimized register usage for cascade dithering.
Modified static directional shadow code to accept a different algorithm per cascade.
Fixed a warning related to converting a float2 to a uint2.
|
7 年前 |
Evgenii Golubev
|
cf6b206c
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
d0ba0ab5
|
Merge pull request #432 from Unity-Technologies/Branch_FixNormalInfluence
Branch fix normal influence
|
7 年前 |
Julien Ignace
|
b19067dd
|
Fixed normal influence when using gradient mapping.
|
7 年前 |
GitHub
|
10e0fdad
|
Merge pull request #431 from Unity-Technologies/Branch_SmallLayerFix
- Added color to Material reference labels for LayeredLit Shader
|
7 年前 |
Julien Ignace
|
47674b38
|
- Added color to Material reference labels for LayeredLit Shader
- Changing material reference now no longer synchronize UVs info as well.
|
7 年前 |
Evgenii Golubev
|
fc3f8e16
|
Further improve the "Displacement Mapping With Depth Offset" setup
|
7 年前 |
GitHub
|
7e30f703
|
Merge pull request #430 from EvgeniiG/Unity-2017.3
Correctly support light classification with precomputed lighting
|
7 年前 |
sebastienlagarde
|
b9915628
|
HDRenderPipeline: First draft of support of vertex displacement
|
7 年前 |
Evgenii Golubev
|
9b985278
|
Fix the "Displacement Mapping With Depth Offset" setup
|
7 年前 |
GitHub
|
49f06d1d
|
Merge pull request #428 from Unity-Technologies/Split-opaque-and-opaque-alpha-tested-for-prepass
Add comment about depth prepass
|
7 年前 |
Evgenii Golubev
|
ea7abf4f
|
Remove clear coat from the list of materials classified for precomputed illumination
|
7 年前 |
Evgenii Golubev
|
2031a5f8
|
Correctly support light classification with precomputed lighting
|
7 年前 |
Evgenii Golubev
|
2a9aa847
|
Update the HD test scene to with a test for displacement mapping with depth offset
|
7 年前 |
Evgenii Golubev
|
ea499710
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
19d4cf14
|
Merge pull request #427 from Unity-Technologies/Branch_DepthPrepass
Branch depth prepass
|
7 年前 |
Evgenii Golubev
|
1d7db227
|
Revert "HDRenderPipeline: Fix issue with tessellation shadow and camera relative code"
This reverts commit 73e6ad6a524557e41947247fc1bb32c4ca3bfdef.
|
7 年前 |
Evgenii Golubev
|
82ef5478
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
Evgenii Golubev
|
24906cf6
|
Implement a small optimization of the texture cache
|
7 年前 |
Evgenii Golubev
|
7a094ed8
|
Merge branch 'Unity-2017.3'
|
7 年前 |
Evgenii Golubev
|
73b6f981
|
Fix a shader compile error
|
7 年前 |