15 次代码提交 (436e34fe-fd07-4954-9173-42db9ac6fe6b)

作者 SHA1 备注 提交日期
bfogerty c80b6a3a Added an IF node 8 年前
bfogerty 2f5a98bb We now have a Custom Code Node 8 年前
bfogerty a1811244 A Custom Node can now have no inputs or outputs 8 年前
Jennifer Nordwall 475f5e3b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian 152042bb Comment out IfNode for now 7 年前
Peter Bay Bastian 9f5fba90 Merge branch 'attribute-controls' 7 年前
damian 83548475 Merging master. 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Tim Cooper 3039671f Merge master 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前