Tim Cooper
72e82ce1
fix up graph validation.
7 年前
Tim Cooper
ad1ac0ca
Update the party preview.
7 年前
Tim Cooper
5a5f791f
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
7 年前
Tim Cooper
497d1891
Fix merge issues.
7 年前
Matt Dean
516051d4
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
7 年前
Natalie Burke
791e8bd7
UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes
7 年前
Tim Cooper
3039671f
Merge master
7 年前
Matt Dean
52b69b3c
Merge branch 'master' into node-validation
7 年前
Peter Bay Bastian
4be8c24e
Update preview toggle button to mostly match design
7 年前
Matt Dean
a02b954a
Input Part 3
- Final for now
- No texture nodes
- No gradient nodes
- Havent check parity
- Fixes for PR
7 年前
Peter Bay Bastian
418c94c0
Fix bug in Vector nodes
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Peter Bay Bastian
d284676f
Fix duplicate type parenthesis on sub-graph nodes
7 年前
Peter Bay Bastian
4391569c
Use asset name for sub-graph nodes
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Peter Bay Bastian
e4b6371d
Add undo step for drag and dropping sub-graphs
7 年前
Peter Bay Bastian
81d2a867
Add drag and drop to graph for Texture2D and subgraphs
7 年前
Matt Dean
03923b0b
Input Part 3
Input/Matrix
Input/Time (WIP)
7 年前
Jens Holm
401ef689
Set error texture filtermode to point
7 年前
Matt Dean
f3353a02
Input Part 2
Input/Geometry
7 年前
Peter Bay Bastian
3f1df674
PreviewSystem -> PreviewManager
7 年前
GitHub
fcd97941
Merge pull request #75 from Unity-Technologies/master
Update from master
7 年前
Peter Bay Bastian
0b1c506d
Fix direction on some gradients
7 年前
Peter Bay Bastian
dc8375d3
Gradient edges
7 年前
Peter Bay Bastian
347edc88
Colored edges! (also, unify node and edge view creation)
7 年前
Peter Bay Bastian
73c2bce4
Properly dispose of MaterialNodeViews
7 年前
Jens Holm
0f07c1c0
Add mesh selection for master node preveiw
7 年前
Peter Bay Bastian
17a5050c
Fix hanging edges for collapsed nodes after undo/redo
Reduce the amount of `ValidateGraph()` calls when undo/redo'ing to 2 rather than once per node and edge per graph
7 年前
Peter Bay Bastian
867e4ea2
Replace OnGraphChange with polling-based change tracking system
7 年前
Tim Cooper
9ff93cdb
Add specific material slot types and port code generation node to use them.
7 年前
Jens Holm
706ca05d
Add null check for serialized object in MaterialGraphEditWindow
7 年前
Matt Dean
a3c5d049
Input Part 1
Input/Basic (WIP)
Input/Scene (WIP)
7 年前
Jens Holm
2ecc2e08
Add copy to clipboard for selected node
7 年前
Matt Dean
6f70ee57
Added Hyperbolic Cos/Tan
7 年前
Peter Bay Bastian
52f7080a
more party
7 年前
Matt Dean
da4c61fd
Maths Part 4
- Maths/Vector (finish)
- Maths/Derivative
- Maths/Trigonometry
- Maths/Matrix (temporarily removed for rewrite)
- Moved CommonMatrix enum to MatrixCommonNode.cs and removed file
7 年前
Peter Bay Bastian
ae4febc2
Use rendering settings from current scene
7 年前
Matt Dean
d085dca3
Maths Part 3
- Cleanup after merge
- Started on Maths/Vector
- Fixed Log and Exponential outputs
- Partial Derivative is WIP
7 年前
Peter Bay Bastian
8407756d
Workaround sRGB issue in UIElements such that previews are now rendered correctly
7 年前
GitHub
21a946ef
Merge pull request #73 from Unity-Technologies/master
Merge master
7 年前
Tim Cooper
52f89bea
Merge branch 'spacetranslation' into master2
7 年前
Peter Bay Bastian
9cbe42fb
Fix bug causing collapsed nodes to not have slots visible that should be visible
7 年前
Peter Bay Bastian
2876e2d3
Small changes to checkerboard shader
7 年前
Peter Bay Bastian
1fda75af
more party
7 年前
Peter Bay Bastian
b6a4d98d
Fix preview rendering bugs (causing re-use of previous texture and disapperance of checkerboard background) and persistence (remembers zoom etc. between assembly reloads, scene changes, even play mode!)
7 年前
Peter Bay Bastian
c43005a1
Remove last bit of presenters YAY
7 年前
Peter Bay Bastian
46b505fb
Move more stuff from MaterialGraphPresenter, also introduce proper constructor
7 年前
Peter Bay Bastian
a97628f1
Work around UIElements bug causing VisualElement.Sort to throw a NullReferenceException if the element is childless
7 年前
Peter Bay Bastian
c6b895e7
Remove command handling from MaterialGraphPresenter
7 年前
Peter Bay Bastian
9dbfb5c3
Move slot compatibility check code into MaterialSlot
Validate commands directly in window class, rather than through MaterialGraphPresenter
Move a few things from MaterialGraphPresenter to GraphEditorView
Create manipulator for node creation (NodeCreator), rather than manually doing it in MaterialGraph
Move things from MaterialGraph constructor into GraphEditorView
Completely remove GridBackground, as we were not using it
Remove Clicker manipulator, as it was not used
7 年前