Thomas
|
8f3bae6c
|
Updated sample scenes
|
7 年前 |
Julien Ignace
|
a95ec526
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
|
7 年前 |
GitHub
|
af279262
|
Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky
Fixed baking sky after last interpolation volume upgrade
|
7 年前 |
Evgenii Golubev
|
7e74580b
|
Merge branch 'master'
|
7 年前 |
sebastienlagarde
|
3ba5f5fc
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
|
7 年前 |
Frédéric Vauchelles
|
790cee43
|
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Julien Ignace
|
a533af44
|
Implemented height fog for linear and exponential fog.
|
7 年前 |
GitHub
|
67a7cae5
|
Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
|
7 年前 |
Felipe Lira
|
c51ce48c
|
Merged master
|
7 年前 |
Frédéric Vauchelles
|
5f6876d6
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
John
|
dea94b9d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Paul Melamed
|
15162b54
|
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
|
7 年前 |
sebastienlagarde
|
174630e7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
uygar
|
81cb95dc
|
Merge branch 'master' into shadows-biasing
|
7 年前 |
Peter Andreasen
|
8b8ef607
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
sebastienlagarde
|
c3198024
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
|
7 年前 |