Cubemap uses WorldViewReflection if no UVs plugged in
-Flowmap -Slope Added some more test assets -Rock off the asset store -Tile-able rock texture -Teapot mesh
-ReflectionProbe (samples local reflection probe and has exposed LOD, needs blending and box projection added) -LightProbe (samples the light probes SH) Testings scenes and cleanup
Fixed screen pos