22 次代码提交 (41bdfac0-16af-4383-b732-1354092637e0)

作者 SHA1 备注 提交日期
Stephane Laroche 3187dab5 New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 7 年前
Stephane Laroche ad31624f -Add base 2 lobe specular GGX along with inputs and UI. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 6 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 6 年前
Stephane Laroche 6a42ea81 Uniformity, dual lobe material feature keyword. 6 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 6 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 6 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 6 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 6 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 6 年前
sebastienlagarde 77bf6fb4 Clean reflection code about camera creation 6 年前
Stephane Laroche 39777104 Independent Coat Normal Map: Input management 6 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 6 年前
Jean-François F Fortin ec47ffff Added the texture filtering for normal maps + the roughness filtering. (DISABLED+UNTESTED) 6 年前
Stephane Laroche 1ba253a4 Fix normal map filtering for both base roughnesses and coat normal map. 6 年前
Stephane Laroche 6830f5c5 Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion). 6 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Stephane Laroche 6a34e975 StackLit: proper ambient occlusion, specular occlusion and bentnormals 6 年前
Stephane Laroche 12aebb34 StackLit: New base parametrization and dual lobe hazy gloss parametrization. 6 年前
Stephane Laroche 09d96a6f Add a UIBufferedProperty and implement a limiting option for hazy gloss parametrization's output f0 for dielectrics when metallic input is used. 6 年前
Stephane Laroche 8e152582 Add secondary lobe independent anisotropy control (also used for hazeExtent in the hazyGloss parametrization of dual specular lobes) 6 年前