15 次代码提交 (416f1e20-5fff-485b-8c45-0983b752503b)

作者 SHA1 备注 提交日期
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 9 年前
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 7cf4d1f0 [Material Graph]More tests + tidy custom serialization. 9 年前
Tim Cooper a00cc631 [Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests. 9 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper 28cf7cb6 Upgrade to trunk based graph view. 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f92611b1 Force remapping of `assemblyName` to `Assembly-CSharp-Editor` 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前