5582 次代码提交 (412bd010-e5e2-47f4-a2da-48a7dc825cb3)

作者 SHA1 备注 提交日期
Evgenii Golubev 303e8196 Fix the reference IBL implementation 8 年前
GitHub 6ed761da Merge pull request #13 from Unity-Technologies/Merge-FPTL 8 年前
vlad 5db9bbb1 Saturate, UV Rotation, and tex2Dlod nodes. 8 年前
Eduardo Chaves dd8a892c Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node 8 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Evgenii Golubev 10a41b5b Make ComputeCubeToSphereMapSqMagnitude() simpler to use 8 年前
Matt Dean 2fdc11d3 RGBtoLuminance: fix for the fix 8 年前
Sebastien Lagarde bebe7f01 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev c8a14bc3 Merge branch 'UpdateAreaLightImpl' 8 年前
Sebastien Lagarde 2b8343ed HDRenderLoop: Move GetNdotV function again 8 年前
Matt Dean cf30e087 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
sebastienlagarde 0da561ce Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace c14da547 Fixed compilation of lit shader. 8 年前
bfogerty 5b4645b7 Procedural, Math, and UV Nodes 8 年前
Evgenii Golubev 2636e56e Remove completed TODOs 8 年前
Julien Ignace aac1235c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Andre McGrail c127b19f -Moved cube map node 8 年前
Matt Dean 942d8736 Fixed dot error on RGBtoLuminance 8 年前
Evgenii Golubev be9aaa74 Use FastACos for the area light code 8 年前
sebastienlagarde ed862ed6 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 1500689d HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl 8 年前
Matt Dean 2c5dc651 Cleanup 8 年前
Evgenii Golubev abb866e7 Use a more accurate FastACos implementation 8 年前
sebastienlagarde 31e4c8ca HDRenderLoop: Intermediate state 8 年前
GitHub 064c17bd Merge pull request #11 from EvgeniiG/master 8 年前
Julien Ignace 99b57d08 - Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented) 8 年前
Florent Guinier 7ae13517 SwizzleNode now working 8 年前
Tim Cooper 3094ee75 Merge branch 'new-importer-workflow' into hackweek2017 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
sebastienlagarde 6a1b6e2f Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 2d47017c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Florent Guinier cbbf048e Fix SwizzleNode step1 8 年前
Andre McGrail 2dbd4aa3 Added nodes 8 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Tim Cooper 8f917469 Fix saving the shader so that it can be used on objects in the scene. 8 年前
Florent Guinier 8f28c9f1 move levelNode to "range" menu 8 年前
sebastienlagarde ad982eb6 HDRenderLoop: Rearrange debug param menu to be more artists friendy 8 年前
Tim Cooper 8bbb99b1 fix up serialisation on load. 8 年前
Florent Guinier 6f40e6a8 Level node (this time working :)) 8 年前
Evgenii Golubev a6a6e773 Implement ellipsoidal fade out for area lights 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Sebastien Lagarde dddb8ef6 HDRenderLoop: Minor correction in sky shader 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Florent Guinier ce59a9db Step1 for LevelNode 8 年前
Evgenii Golubev 059de63c Implement functions to map a cube to a sphere 8 年前
Sebastien Lagarde d8f13193 HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Tim Cooper c0b51820 fixing after merge 8 年前
Evgenii Golubev 87dfa441 Implement a small LTC optimization 8 年前
Sebastien Lagarde ecc73ed7 HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque 8 年前