GitHub
e3daac5b
Merge pull request #492 from Unity-Technologies/Improve-reflection-probe
Improve reflection probe
7 年前
Sebastien Lagarde
ec73e7bd
Make evalue punctual bsdf prototype match area and env
7 年前
Sebastien Lagarde
281e0be9
Optimize Sky case and setup new rules for projection and influence shape of reflection probe
- Add light type to evaluateBSDF_env prototype. This allow the compiler
to optimize the sky case.
- Clean unused code
- Put the constrain that shape influence and shape projection match and
that shape projection can be setup at infitinte to simulate no shape
projection (but keep influence)
7 年前
Sebastien Lagarde
f3fffa10
HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader)
- Lit/LitTessellation have distortion
- LayeredLit/LayeredLitTessellation haven't
7 年前
Sebastien Lagarde
ff69034b
HDRenderPipeline: PRovide correct default value for Amplitude property of displacement
7 年前
Sebastien Lagarde
913bffab
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16
7 年前
Sebastien Lagarde
9f87b816
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
Sebastien Lagarde
d1b50e11
Update number of SSS profile to 16
7 年前
Sebastien Lagarde
93ccd48f
Update constantly updating meta fille of LT
7 年前
GitHub
c36512a1
Merge pull request #489 from Unity-Technologies/Clean-and-fix-SSS
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
Sebastien Lagarde
6cc90b39
Clean unused file, generate correct file and fix editor issue for SSS
7 年前
GitHub
aa0bbbbe
Merge pull request #488 from EvgeniiG/Unity-2017.3
Introduce an improved method of IBL prefiltering
7 年前