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ScriptableRenderPipeline
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3cfcd772
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/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
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/projects-TheLastStand
/iridesence
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/Add-physical-light-unity-support
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/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
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/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
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0.1.34
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2018.1.0f2
SRP_0.1.25
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Unity-2017.3.0b2
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Unity-2018.1.0b6
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unity-2017.1
unity-2017.1b5
unity-2017.2b4
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unity-2018.1.0b13
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unity-5.6.0b10
unity-5.6.0b5
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6 次代码提交 (3cfcd772-3cbe-42ed-96a0-f3cd6d1d3b66)
作者
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Sebastien Lagarde
f9d5cce2
HDRenderPipeline: Update graphic test asset + Add a graphic test for SSS
8 年前
Sebastien Lagarde
53200ed2
HDRenderPipeline: Updated SSS test
8 年前
Sebastien Lagarde
7f94dd6d
Add skin1 and skin 2 profile preset based on Jensen paper for graphic test
8 年前
Sebastien Lagarde
7a0ad388
HDRenderPipeline: Update some asset
8 年前
Evgenii Golubev
4b7caf6a
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
8 年前
GitHub
17c2ab06
Merge pull request
#297
from EvgeniiG/upstream
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
8 年前