6 次代码提交 (3b36aa0b-0305-4983-b7ee-d6a7f30bf66f)

作者 SHA1 备注 提交日期
Felipe Lira 065244b9 Created base setup to support both metallic and specular in LDPipeline 8 年前
Felipe Lira 11a8a1a4 MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity. 8 年前
Felipe Lira e72ab523 Removed dummy workaround passes from shader. Added dynamic pixel lights to scene. 8 年前
Felipe Lira 2707e7d4 Fixed shadow cascades issues. Cascade selection now uses the split spheres as cascade selection. 8 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前