Jens Holm
|
a7cb2893
|
Allow GraphView to copy when only elements of type BlackboardField are selected
|
7 年前 |
GitHub
|
23cc01bd
|
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
|
7 年前 |
Peter Bay Bastian
|
9cc55c03
|
Merge branch 'master' into path-for-shaders
|
7 年前 |
GitHub
|
312d23e1
|
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
|
7 年前 |
GitHub
|
c268bca4
|
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
|
7 年前 |
GitHub
|
246492ed
|
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
|
7 年前 |
Jens Holm
|
7061787f
|
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
|
7 年前 |
Matt Dean
|
eda467e3
|
Remove ref keywords
|
7 年前 |
Jens Holm
|
19a741e4
|
Switch blackboard layout modifiers to default modifiers
|
7 年前 |
Matt Dean
|
dcfde51b
|
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
|
7 年前 |
Matt Dean
|
88372b5f
|
Add ref keyword (fix)
|
7 年前 |
Martin Thorzen
|
b817a5cd
|
Removed unneccessary styling
|
7 年前 |
Jens Holm
|
f7274b83
|
Make the master preview dirty output nodes in subgraphs
|
7 年前 |
Matt Dean
|
70436083
|
Remove GC allocations on preview property collection
|
7 年前 |
Martin Thorzen
|
ed104fa3
|
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
|
7 年前 |
Jens Holm
|
f1a39c3d
|
Add input slots from the SubGraphOutputNode in the preveiw shader generation
|
7 年前 |
Matt Dean
|
15328c1d
|
Add support for Fixed gradient mode
|
7 年前 |
Martin Thorzen
|
1dfe50bd
|
Removed the control attributes
|
7 年前 |
Matt Dean
|
2a3637d0
|
Override GradientShaderProperty declaration for preview rendering
|
7 年前 |
Martin Thorzen
|
2fde6ea5
|
Moved the node settings menu to the right place.
|
7 年前 |
Matt Dean
|
348a9654
|
Change GetPreviewProperty to return list for multiple properties from one slot
|
7 年前 |
Martin Thorzen
|
2ff4fbd7
|
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
|
7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
|
7 年前 |
Peter Bay Bastian
|
ad7f7e58
|
Ignore the subjected property when sanitizing name
|
7 年前 |
Matt Dean
|
ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
|
7 年前 |
Martin Thorzen
|
a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
|
7 年前 |
Martin Thorzen
|
88b45aa5
|
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
|
7 年前 |
Martin Thorzen
|
8742fc7b
|
Merge branch 'master' into node-settings
|
7 年前 |
GitHub
|
fcff252a
|
Update HDRenderPipeline.md
|
7 年前 |
GitHub
|
8aa3aeb5
|
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
|
7 年前 |
GitHub
|
f79d38be
|
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
|
7 年前 |
GitHub
|
8ac0b4ee
|
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
|
7 年前 |
GitHub
|
8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
|
7 年前 |
GitHub
|
dff79f94
|
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
|
7 年前 |
GitHub
|
545d49f4
|
Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
|
7 年前 |
GitHub
|
b5893e80
|
Update README.md
|
7 年前 |
GitHub
|
218a34d2
|
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
|
7 年前 |
sebastienlagarde
|
769edc1f
|
Missing "(R)" in caption for iridescence UI
|
7 年前 |
GitHub
|
fe0c8444
|
Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
|
7 年前 |
sebastienlagarde
|
e670e7f3
|
Fix UI warning
|
7 年前 |
uygar
|
32641789
|
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
|
7 年前 |
GitHub
|
72f39fe6
|
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
|
7 年前 |
GitHub
|
f5d1e46d
|
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
|
7 年前 |
GitHub
|
2441441c
|
Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
|
7 年前 |
sebastienlagarde
|
b2fda65b
|
Fix warning in shader
|
7 年前 |
uygar
|
f40129d8
|
Fixed blending of inactive cascades.
|
7 年前 |
sebastienlagarde
|
113d9c54
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
fdf6a3e2
|
Add a comment
|
7 年前 |
GitHub
|
992a18a3
|
Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
|
7 年前 |
sebastienlagarde
|
dc4d9927
|
HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
|
7 年前 |