27 次代码提交 (35a2a905-64b2-4d3f-bc5b-19b220f62250)

作者 SHA1 备注 提交日期
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Julien Ignace 705c2c66 Added proper support for Vertex Color in LayeredLit shader. 8 年前
Sebastien Lagarde 87a19817 HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
sebastienlagarde ff5e75b4 HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
sebastienlagarde 589fe428 HDRenderPipeline: More work on tesselation 8 年前
sebastienlagarde 8143ee71 HDRenderPipeline: make the shader compile 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
Sebastien Lagarde 83594dd2 HDRenderPipeline: Big renaming Tesselation => Tessellation 8 年前
Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 7 年前