sebastienlagarde
|
2345a375
|
Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
|
7 年前 |
GitHub
|
4cb77cb7
|
Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
|
7 年前 |
Remy
|
7d2a78de
|
Rename file because of filename case issue, before going into berserk mode.
|
7 年前 |
sebastienlagarde
|
c99235da
|
Move range renderqueue to class HDRenderQueue
|
7 年前 |
Frédéric Vauchelles
|
658473fa
|
[PlanarReflection] Adding probe profiling test
|
7 年前 |
Remy
|
5e8994c2
|
Replace emissive maps by spotlights
|
7 年前 |
sebastienlagarde
|
10a938eb
|
Add support for transparent queue priority
|
7 年前 |
GitHub
|
cc8c318a
|
Merge pull request #850 from EvgeniiG/master
Factor out VolumetricLightingModule
|
7 年前 |
Frédéric Vauchelles
|
504ba0e9
|
[PlanarProbes] Packed env light data and env proxy data
|
7 年前 |
Remy
|
bf0c641c
|
File names case getting me crazy 2/2
|
7 年前 |
GitHub
|
1f961a99
|
Merge pull request #849 from Unity-Technologies/prototype/decals_workflow
Don't check textures slots in decal material validation
|
7 年前 |
Frédéric Vauchelles
|
c2dbc138
|
[PlanarReflection] Renamed to influence space
|
7 年前 |
sebastienlagarde
|
02e0282c
|
Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
|
7 年前 |
Remy
|
b5ffd536
|
File names case getting me crazy 1/2
|
7 年前 |
Frédéric Vauchelles
|
f2351cfb
|
Revert "[PlanarReflection] Render only visible probes"
This reverts commit a80f3f42d802cf795e1875b352f5246be693d801.
|
7 年前 |
sebastienlagarde
|
1d94ca60
|
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
|
7 年前 |
sebastienlagarde
|
9354740d
|
HDRenderPipeline: Revert minor code done by decals PR that should have been reverted also
|
7 年前 |
Frédéric Vauchelles
|
ab695763
|
Revert "[PlanarReflection] Render only visible probes"
This reverts commit d65e2908f582cc2d57c445e2f280c427b2458f5d.
|
7 年前 |
GitHub
|
6e5bc8c0
|
Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha
Prototype/decals premult alpha
|
7 年前 |
Frédéric Vauchelles
|
dc17338f
|
[PlanarReflection] Render only visible probes
|
7 年前 |
GitHub
|
1b26f1fe
|
Merge pull request #847 from EvgeniiG/master
Make VBuffer view handling less error prone
|
7 年前 |
Frédéric Vauchelles
|
bb3a6683
|
[PlanarReflection] Render only visible probes
|
7 年前 |
GitHub
|
647cbfdb
|
Merge pull request #846 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Frédéric Vauchelles
|
02b21ed1
|
[PlanarReflection] Added argument to explicilty render planar probes
|
7 年前 |
Remy
|
4c0e5f45
|
Case fix ... again ?
|
7 年前 |
Frédéric Vauchelles
|
804647ce
|
[PlanarReflection] Moved reflection files in Reflection folder
|
7 年前 |
Remy
|
0c94a893
|
Stupid case issue fix 2
|
7 年前 |
Evgenii Golubev
|
ffea0999
|
Add more phase functions
|
7 年前 |
Frédéric Vauchelles
|
3811cdc8
|
[PlanarReflection] Fixed sampling on invalid direction
|
7 年前 |
Remy
|
eda4b46b
|
Stupid case issue fix 1
|
7 年前 |
Evgenii Golubev
|
9a866381
|
Perform a minor clean up
|
7 年前 |
Frédéric Vauchelles
|
d02e0bc2
|
[PlanarReflection] Rotation handle in correct location
|
7 年前 |
Remy
|
5f60d1a8
|
Make SSS max distance test more readable
Add pre-post scatter test
|
7 年前 |
Evgenii Golubev
|
5db1724a
|
Factor out VolumetricLightingModule
|
7 年前 |
Frédéric Vauchelles
|
df67690c
|
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
|
7 年前 |
Evgenii Golubev
|
9e4045c2
|
Make VBuffer view handling less error prone
|
7 年前 |
GitHub
|
0a952cb2
|
Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback
Update comment + rename packUint to PackInt function
|
7 年前 |
Sebastien Lagarde
|
7d15e152
|
Update comment + rename packUint to PackInt function
|
7 年前 |
John
|
3e638dcc
|
Support for disabled MSAA
|
7 年前 |
John
|
90cac197
|
Stripped UI options/pipeline config of feature. Relies on cascades for now.
|
7 年前 |
John
|
3cd84776
|
Instancing support
|
7 年前 |
John
|
c3c11ecf
|
Orthographic support
|
7 年前 |
John
|
cc3596dc
|
Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled
|
7 年前 |
John
|
5334c6be
|
7x7 PCF
|
7 年前 |
John
|
ec8b4a6b
|
Refactor and renaming
|
7 年前 |
John
|
354589c6
|
Main light keyword must be set up before shadow gather
|
7 年前 |
John
|
2d3db4b5
|
Moved frustum corners to shadow buffer
|
7 年前 |
Paul Melamed
|
27248787
|
Don't check textures slots in decal material validation
Add gizmo for selecting decals in scene view
Add material fold out in the DecalProjectorComponent inspector
|
7 年前 |
John
|
f210f98e
|
refactoring frustum corners to util function
|
7 年前 |
Paul Melamed
|
dbdfb0a6
|
Use decal set KeyMaterial for drawInstanced
|
7 年前 |