4405 次代码提交 (341a6fc3-4912-4433-a3a0-0b4f2af892c4)

作者 SHA1 备注 提交日期
sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
GitHub 4cb77cb7 Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support 7 年前
Remy 7d2a78de Rename file because of filename case issue, before going into berserk mode. 7 年前
sebastienlagarde c99235da Move range renderqueue to class HDRenderQueue 7 年前
Frédéric Vauchelles 658473fa [PlanarReflection] Adding probe profiling test 7 年前
Remy 5e8994c2 Replace emissive maps by spotlights 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
GitHub cc8c318a Merge pull request #850 from EvgeniiG/master 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
Remy bf0c641c File names case getting me crazy 2/2 7 年前
GitHub 1f961a99 Merge pull request #849 from Unity-Technologies/prototype/decals_workflow 7 年前
Frédéric Vauchelles c2dbc138 [PlanarReflection] Renamed to influence space 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
Remy b5ffd536 File names case getting me crazy 1/2 7 年前
Frédéric Vauchelles f2351cfb Revert "[PlanarReflection] Render only visible probes" 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
sebastienlagarde 9354740d HDRenderPipeline: Revert minor code done by decals PR that should have been reverted also 7 年前
Frédéric Vauchelles ab695763 Revert "[PlanarReflection] Render only visible probes" 7 年前
GitHub 6e5bc8c0 Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles dc17338f [PlanarReflection] Render only visible probes 7 年前
GitHub 1b26f1fe Merge pull request #847 from EvgeniiG/master 7 年前
Frédéric Vauchelles bb3a6683 [PlanarReflection] Render only visible probes 7 年前
GitHub 647cbfdb Merge pull request #846 from Unity-Technologies/HDRP_GraphicTests 7 年前
Frédéric Vauchelles 02b21ed1 [PlanarReflection] Added argument to explicilty render planar probes 7 年前
Remy 4c0e5f45 Case fix ... again ? 7 年前
Frédéric Vauchelles 804647ce [PlanarReflection] Moved reflection files in Reflection folder 7 年前
Remy 0c94a893 Stupid case issue fix 2 7 年前
Evgenii Golubev ffea0999 Add more phase functions 7 年前
Frédéric Vauchelles 3811cdc8 [PlanarReflection] Fixed sampling on invalid direction 7 年前
Remy eda4b46b Stupid case issue fix 1 7 年前
Evgenii Golubev 9a866381 Perform a minor clean up 7 年前
Frédéric Vauchelles d02e0bc2 [PlanarReflection] Rotation handle in correct location 7 年前
Remy 5f60d1a8 Make SSS max distance test more readable 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Evgenii Golubev 9e4045c2 Make VBuffer view handling less error prone 7 年前
GitHub 0a952cb2 Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback 7 年前
Sebastien Lagarde 7d15e152 Update comment + rename packUint to PackInt function 7 年前
John 3e638dcc Support for disabled MSAA 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
John 3cd84776 Instancing support 7 年前
John c3c11ecf Orthographic support 7 年前
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
John 5334c6be 7x7 PCF 7 年前
John ec8b4a6b Refactor and renaming 7 年前
John 354589c6 Main light keyword must be set up before shadow gather 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
Paul Melamed 27248787 Don't check textures slots in decal material validation 7 年前
John f210f98e refactoring frustum corners to util function 7 年前
Paul Melamed dbdfb0a6 Use decal set KeyMaterial for drawInstanced 7 年前