15 次代码提交 (32bba81d-f01d-4b4e-b901-b4412a41c6cf)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 6bdf3918 [HDCameraEditor] (wip) 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Sebastien Lagarde eb916f23 More draft 7 年前
Frédéric Vauchelles 1d4bba47 [PlanarReflection]Update UI 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 7 年前
sebastienlagarde 87b6bc50 Move atmospheric scattering field above volumetric 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
Remi Slysz c072c88e fix wrong namespace editor classes 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前