22 次代码提交 (286d82a6-fe17-46c6-b6e8-cee9e6d9c1b7)

作者 SHA1 备注 提交日期
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 735c401b Working: Properties window + new master node. 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 5a5f791f Working on improving texture node: 7 年前
Tim Cooper 4eb8bc6a Misc usability fixes for shadergraph: 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Tim Cooper 16406a1d Working on conversion to new library 7 年前
Tim Cooper 7995a0e9 upgrading to new shader library. 7 年前
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper 8aab03fe Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Tim Cooper 8342aa12 Finish refactoring subgraphs. 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 7 年前
Peter Bay Bastian a958b031 Rename PropertyType.Texture to Texture2D 7 年前
Matt Dean e5de9e5a Added Texel Size Node (#1527) 6 年前