GitHub
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f78c0470
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Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
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7 年前 |
uygar
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49acd69d
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Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly.
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7 年前 |
uygar
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6ec42823
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Fixed handling unknown GPUShadowTypes in the shadow manager.
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7 年前 |
GitHub
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760ff8d0
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Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
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7 年前 |
GitHub
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466a6cc4
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Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
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7 年前 |
GitHub
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522f0a34
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Merge pull request #1333 from Unity-Technologies/Fix-camera-preview
Misc fix on camera preview and regular preview with planar reflection
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7 年前 |
sebastienlagarde
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4859eb76
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Fix preview when there is a planar reflection
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7 年前 |
sebastienlagarde
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fa4df596
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Fix camera editor preview
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7 年前 |
Jean-François F Fortin
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994a42d3
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Added geometric filtering for spec AA.
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7 年前 |
sebastienlagarde
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71170c2a
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Fix camera preview - Remove obsolete code
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7 年前 |
Stephane Laroche
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0fe9e92a
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Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...)
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7 年前 |
GitHub
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d1233422
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Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
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7 年前 |
Stephane Laroche
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48ae99ff
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Fix normal map scaling to work properly.
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7 年前 |
sebastienlagarde
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87b6bc50
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Move atmospheric scattering field above volumetric
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7 年前 |
uygar
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2fc50ce9
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Fixed handling unknown GPUShadowTypes in the shadow manager.
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7 年前 |
Stephane Laroche
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0bff25c5
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Independent Coat Normap Map : WIP
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7 年前 |
sebastienlagarde
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88a04a92
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Fix volumetric toggle
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7 年前 |
GitHub
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ef1dc366
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Merge pull request #1330 from Unity-Technologies/Clean-code
Clean reflection code about camera creation
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7 年前 |
Stephane Laroche
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39777104
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Independent Coat Normal Map: Input management
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7 年前 |
sebastienlagarde
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77bf6fb4
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Clean reflection code about camera creation
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7 年前 |
Frédéric Vauchelles
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262145d7
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Added debugs
Fixed screen space ray computation
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7 年前 |
Frédéric Vauchelles
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f994c6c3
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displaye sampled color in HiZ for debug
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7 年前 |
Frédéric Vauchelles
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c0482898
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Removed linear raymarch before HiZ, replaced with call intersection
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7 年前 |
Frédéric Vauchelles
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27865707
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Reproject SSR with motion vectors
Added HiZ cell mip diff debug
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7 年前 |
Yao Xiaoling
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695625a5
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Move TerrainLitUI.cs to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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93a66c4c
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Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
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7 年前 |
Yao Xiaoling
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aef8e02a
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Added terranlit basemap generation shader.
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7 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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7 年前 |
Felipe Lira
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ab311887
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Turns out the material immediate set doesn't really work.
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7 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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7 年前 |
Felipe Lira
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e7451f17
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Enabled Dynamic batching.
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7 年前 |
Sebastien Lagarde
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f4660e9b
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Add framesettings support to volumetric
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7 年前 |
Stephane Laroche
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e0b3d217
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
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17d5bb27
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Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
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7 年前 |
sebastienlagarde
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f9636448
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Add volumetric bool
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7 年前 |
sebastienlagarde
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9ab1b257
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more fix on hdCamera and frameSettings
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7 年前 |
sebastienlagarde
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01cd6f98
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Add FrameSettings to hdCamera
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7 年前 |
sebastienlagarde
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18b3c12d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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13dbf1ab
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Add missing assignment of the volumetric light dimmer
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7 年前 |
sebastienlagarde
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ed310e3a
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Move definition to GlobalLightloop settings
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7 年前 |
sebastienlagarde
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b23c429e
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Update changelog
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7 年前 |
GitHub
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e09dc001
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Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
Fix triplanar with meta pass
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7 年前 |
sebastienlagarde
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cc62edb1
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Fix triplanar with meta pass
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7 年前 |
GitHub
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212ff6b3
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Merge pull request #1324 from Unity-Technologies/Fix-misc-warning
Fixed warnings as requested by Spotlight customer
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7 年前 |
GitHub
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8d7b737d
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Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates
Refresh atlas on volume deletion
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7 年前 |
Raymond Graham
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0bd362e2
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Refresh atlas on deletion
Refresh the texture atlas when deleting
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7 年前 |
sebastienlagarde
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f6e93052
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Fix various C sharp and shader warning
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7 年前 |