5371 次代码提交 (254ebe81-d52d-4191-b203-ae83578dc47a)

作者 SHA1 备注 提交日期
sebastienlagarde 2916f7c5 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 6 年前
sebastienlagarde 0fa00af2 Update tooltip for users for ligths 6 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 6 年前
sebastienlagarde cb2ee22e Fix shadowmask warning + lightmap warning 6 年前
Aleksandr Kirillov f7246274 No renormalization on normals per-pixel for mobile. 6 年前
GitHub d7f4d6ed Merge pull request #1008 from Unity-Technologies/decals/api_change 6 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 6 年前
Aleksandr Kirillov 1ad16cf5 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 6 年前
GitHub 8420a1d5 Update submodule instructions in README 6 年前
Aleksandr Kirillov 98367910 Fixed SH being always evaluated per-pixel. 6 年前
sebastienlagarde b0c0b431 Fix postprocess enabled when debug mode are enabled (now they are disabled) 6 年前
Aleksandr Kirillov 92c885e2 Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 6 年前
sebastienlagarde 5da6f3f9 temp fix fo cluster decal 6 年前
sebastienlagarde f891e002 Fix warning issue with ProceduralSky 6 年前
Robert Srinivasiah bac17a2d Remove comment after Morten schooled me 6 年前
sebastienlagarde 76abe74c Revert modification of lightdefinition for envlight 6 年前
Robert Srinivasiah 2b42cb90 Cleanup structured comments 6 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 6 年前
sebastienlagarde 60bed700 Fixed shadow fade out of punctual lights with max shadow distance. 6 年前
Robert Srinivasiah c310dc18 Create common function for indexing into layered offset buffer 6 年前
Felipe Lira 8610635a Changed shadowmap to use D16_UNORM format. 6 年前
GitHub c97c8703 Merge pull request #1037 from Unity-Technologies/shadergraph-trunk-compatibility 6 年前
Robert Srinivasiah ed1a2f00 Use common LogBaseBuffer index generator 6 年前
Felipe Lira 4d2e62ba Minor improvement. 6 年前
Peter Bay Bastian d4278bbf Update ShaderGraph submodule to get trunk compatibility fixes 6 年前
Robert Srinivasiah 31ec4175 Supposted stereo-ized clustered light list lookups 6 年前
Felipe Lira b5f02e43 Fixed subtractive mode 6 年前
Felipe Lira 8a6de19e Added Cascade Split UI 6 年前
GitHub ca081be2 Merge pull request #1028 from Unity-Technologies/hdrp-xr-bigtile 6 年前
sebastienlagarde 871ab51c Miss one file 6 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 6 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 6 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 6 年前
Evgenii Golubev 422e0f93 Optimize 6 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 6 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 6 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 6 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 6 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 6 年前
Jens Holm b1e38c12 Add collapse button on master preview 6 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 6 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 6 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 6 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 6 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 6 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 6 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 6 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 6 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 6 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 6 年前