35 次代码提交 (23ae75d9-c61e-4ead-9b66-305cbf484e71)

作者 SHA1 备注 提交日期
Evgenii Golubev 65c98c8d Factor out the GGX filtering code 8 年前
Evgenii Golubev 6d6d3082 Rename 'IblGgx' to 'GgxIbl' for consistency 8 年前
Evgenii Golubev 94575da4 Remove the redundant 'GGX' from function names 8 年前
Evgenii Golubev 48d1ab44 Remove depth bits from RenderTargets which do not need them 8 年前
Evgenii Golubev 34c8c87d Make RenderTextures explicitly linear 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a2cdeb47 metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
Julien Ignace 838a2000 Improved markers for sky environment update pass. 8 年前
Julien Ignace 91a24342 Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...) 8 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Thomas 2ad6c8a0 Cleanup / conventions 7 年前
Evgenii Golubev cf57d1d5 Use the distribution of visible normals for runtime IBL prefiltering 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Julien Ignace 71fed2e5 Small cleanup and fixes 7 年前
Julien Ignace dae258a5 Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Frédéric Vauchelles bc32f1eb [PlanarReflection] Added planar reflection cache (wip) 7 年前
Frédéric Vauchelles 484b0b09 [PlanarReflection] Fixed realtime update for cache 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 7 年前
Frédéric Vauchelles f2621813 Fixed mip size and RT creation while computing planar convolution mip chain 7 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Jesse Barker e7add690 Fixup texture format mismatches for Metal on iOS 7 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
Thomas e7f10913 Do the color pyramid in a separate buffer 6 年前