21 次代码提交 (20b14f95-579a-4ebf-94aa-3c20f122e9cc)

作者 SHA1 备注 提交日期
Mikko Strandborg 0d0cd3fe Add Vulkan shader support files 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Sebastien Lagarde 0cdbadfa First draft 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Evgenii Golubev 26ec6100 Update the texture abstraction to support shadows 7 年前
Evgenii Golubev dfa4e4f9 Add SAMPLE_TEXTURE3D_LOD 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
sebastienlagarde 1a5807f3 Missing API update for gather red/green/blue 7 年前
Evgenii Golubev 55462675 Add comment 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Evgenii Golubev 19d47a75 Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Frédéric Vauchelles 9bdc053e Added Gather support for PS4, XboxOne and Vulkan 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
uygar 3e0f23cb Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 7 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 7 年前
Felipe Lira 0c03cb67 Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects. 7 年前
Felipe Lira 175cbd2f Fixed line ending on API files 7 年前
Evgenii Golubev c966eb56 Update Shader API Files 7 年前