- Rename Tangent/Normal/Bitangent nodes - Make GetHLSLSafeNAme static - Rename MatrixCommonNode > TransformationMatrixNode - Rename enums for Log and Exponential base - String interpolation > Switch statement - Full names for all Trigonometry nodes - Rename Reflect/Project/Reject > Reflection/Projection/Rejection - Rename Fresnel/FresnelEffect - Rename unit enum in RotateNode (remove duplicate in UVTransform) - Add min/max clamp to Gradient2D evaluation
- Separate Master node requirements into per-slot stages - Add shader stage option to IMayRequire interfaces - Remove uneeded intermediate spaces from surface description - Change orthonormal basis to world