839 次代码提交 (16b21b8b-32d1-4f73-a80d-689bc8d38c78)

作者 SHA1 备注 提交日期
Tim Cooper 93902ec9 [material graph] Pad v1 -> v4 properly. 8 年前
Tim Cooper 5cbe3cf4 [mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor 8 年前
Tim Cooper 53ae5d47 Merge branch 'fixingshadercompiler' into HEAD 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
Peter Bay Bastian e7cb8660 Added collapsing of not-connected slots 8 年前
Peter Bay Bastian 6f6d8b45 Fixed data watching for HeaderDrawer 8 年前
Peter Bay Bastian 38b41ed7 Re-imported MaterialGraph USS 8 年前
Tim Cooper 9ea47ed4 working on shader compiler issues 8 年前
Peter Bay Bastian 190ab48a Improved node collapsing performance a lot 8 年前
GitHub dc7e686b Merge pull request #2 from stramit/NewUI 8 年前
GitHub 1172640f Merge pull request #1 from stramit/MasterNode 8 年前
Tim Cooper 3a45f192 [mat graph]Fix up previews a bit more. 8 年前
Tim Cooper b3888385 Previews work properly again and switch between 2d and 3d properly. 8 年前
Tim Cooper 4dd59714 [mat graph]Fix style sheet issues 8 年前
Tim Cooper 1c332af5 [mat graph]Fix issue with edges not behaving well 8 年前
julienf-unity b0e51cca Fix ApplyWireMaterial reflection since there's two methods now 8 年前
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Peter Bay Bastian f1abf833 Implemented node collapsing 8 年前
Peter Bay Bastian 14f32a76 Fix visual selection issue (no border + title disappearing) and extract header into its own drawer 8 年前
Peter Bay Bastian 7369250d Fixed issue where dragging would not save new position 8 年前
Peter Bay Bastian da353adb MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null 8 年前
Tim Cooper 662d4eed readdcode 8 年前
Tim Cooper f4c0b482 [mat graph]More CSS 8 年前
Tim Cooper f6ff69e4 [Mat Graph]More porting to new CSS 8 年前
Tim Cooper 3093c701 upgrading ui 8 年前
Peter Bay Bastian 81fc3b44 Refactored slots container creation into own function because it was messy to look at 8 年前
Peter Bay Bastian 860cb402 Refactored exposedState control into own NodeDrawData class 8 年前
mmikk 962b7001 adding the pre-pass on clustered 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Sebastien Lagarde 91638db9 HDRenderLoop: Small bias to see something 8 年前
Sebastien Lagarde b3d6e1ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 8f2bc45a fix ambiguity error message in ps4 shader compiler 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
mmikk 82be5118 separate out fine pruning to a separate function 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde b0bf5e66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 794e5e25 oops, forgot to remove this 8 年前
mmikk 4e597199 separate out sort routines 8 年前
mmikk 1c4a150e finally got around to replacing this with a suitable intrinsic 8 年前
vlad-andreev 6d674ea7 forgot to commit a file 8 年前
vlad-andreev 258d1284 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes c4b3eb4f Tile Debug: Omit zeros 8 年前
vlad-andreev 1f804bdc moved editor-specific shader generator code to an Editor folder 8 年前
vlad-andreev 7a51ba61 submodule commit 8 年前