Sebastien Lagarde
|
00afee16
|
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
- Move and rename file
- Design for various lighting architecture
|
8 年前 |
Sebastien Lagarde
|
2ffcb7f1
|
HDRenderLoop: Misc test
|
8 年前 |
sebastienlagarde
|
8cf763ef
|
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
|
8 年前 |
GitHub
|
685cbab5
|
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
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8 年前 |
sebastienlagarde
|
f53cd1c7
|
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
|
8 年前 |
Sebastien Lagarde
|
55ac2b41
|
HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
|
8 年前 |
sebastienlagarde
|
fd7cfe17
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
|
8 年前 |
sebastienlagarde
|
115b193a
|
HDRenderLoop: fix shadow code
|
8 年前 |
Sebastien Lagarde
|
36745c50
|
HDRenderloop: Remove flags from light + experiment bias on receiver
|
8 年前 |
Paul Demeulenaere
|
f68e8b7c
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitmodules
|
8 年前 |
Sebastien Lagarde
|
e3c7667f
|
HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
|
8 年前 |
Sebastien Lagarde
|
91638db9
|
HDRenderLoop: Small bias to see something
|
8 年前 |
Paul Demeulenaere
|
2c436ffd
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
|
8 年前 |
Sebastien Lagarde
|
e7a1bb1b
|
HDRenderLoop: Update to new texture abstraction everywhere
|
8 年前 |
Paul Demeulenaere
|
d6e910a1
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
|
8 年前 |
Evgenii Golubev
|
731e1f23
|
Enable LTC area light code path
|
8 年前 |
Evgenii Golubev
|
f6ce1375
|
Formatting; avoid D3D11 compiler warning
|
8 年前 |
sebastienlagarde
|
ea867c72
|
HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader
|
8 年前 |
sebastienlagarde
|
7350695e
|
HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting
|
8 年前 |
Evgenii Golubev
|
105f41c5
|
Add area light support with Fresnel and Disney Diffuse
|
8 年前 |
Evgenii Golubev
|
44f88df8
|
Merge changes from upstream
|
8 年前 |
GitHub
|
82b0fe2c
|
Merge pull request #10 from EvgeniiG/master
Add area light support with Fresnel and Disney Diffuse
|
8 年前 |
Sebastien Lagarde
|
47769667
|
HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights
|
8 年前 |
Sebastien Lagarde
|
7fa398c4
|
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
|
8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
|
8 年前 |
sebastienlagarde
|
f889bdfb
|
HDRenderLoop: Fix error with DestroyBuffer
|
8 年前 |
sebastienlagarde
|
fa115002
|
HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
|
8 年前 |
Evgenii Golubev
|
0aace9e1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
900253f2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
ca83feb0
|
HDRenderLoop: Add support of directional split shadow
|
8 年前 |
Evgenii Golubev
|
a9ec88d9
|
Merge branch 'LineLights'
|
8 年前 |
Sebastien Lagarde
|
c140222d
|
HDRenderLoop: Fix directional light issue with single pass
|
8 年前 |
Sebastien Lagarde
|
882368f7
|
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
|
8 年前 |
Paul Demeulenaere
|
e7df382c
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit/Lit.cs
|
8 年前 |
Julien Ignace
|
442892e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
sebastienlagarde
|
91937fed
|
HDRenderLoop: Merge FPTL - start light application
- all broken for now
|
8 年前 |
Evgenii Golubev
|
f85c5fe4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
f2bf0055
|
Perform branching on light type earlier
|
8 年前 |
GitHub
|
b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
|
8 年前 |
Paul Demeulenaere
|
2b2b5808
|
Merge branch 'master' into scriptablerenderloop-materialgraph
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Editor/LitUI.cs
|
8 年前 |
Julien Ignace
|
9b94966f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
|
8 年前 |
Sebastien Lagarde
|
a91df7f9
|
HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
|
8 年前 |
Evgenii Golubev
|
0ad558b0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
0065b8b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Evgenii Golubev
|
e4095dd0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Paul Demeulenaere
|
16333450
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
|
8 年前 |
Sebastien Lagarde
|
557e77d1
|
HDRenderLoop: First almost working version of tile from FPTL
|
8 年前 |
Sebastien Lagarde
|
41117464
|
HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap
|
8 年前 |
Evgenii Golubev
|
0b91e7aa
|
Fix the incorrect texture API usage
|
8 年前 |
Evgenii Golubev
|
5bec13fc
|
Merge branch 'master' into SkySystem
|
8 年前 |
GitHub
|
06953530
|
Merge pull request #23 from EvgeniiG/master
Add the initial impl. of the sky model from the Blacksmith demo
|
8 年前 |
runes
|
0feeb77b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
fc0cb9a4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
|
8 年前 |
Paul Demeulenaere
|
ab48557b
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
|
8 年前 |
Evgenii Golubev
|
12311af9
|
Enable sky IBL
|
8 年前 |
Evgenii Golubev
|
2df9af84
|
Merge branch 'SkySystem'
|
8 年前 |
Evgenii Golubev
|
1d409736
|
Add InitSkyEnvLightData() function
|
8 年前 |
Evgenii Golubev
|
48afa10b
|
Fix code formatting
|
8 年前 |
Evgenii Golubev
|
8535f07e
|
Move InitSkyEnvLightData() to LightUtilities.hlsl
|
8 年前 |
GitHub
|
3fb12546
|
Merge pull request #25 from EvgeniiG/master
Fix and enable sky IBL
|
8 年前 |
Evgenii Golubev
|
64c5cdc1
|
Correctly enable/disable the sky light
|
8 年前 |
sebastienlagarde
|
1bf1067a
|
HDRenderLoop: use a envLightSky structure to feed sky information
|
8 年前 |
Evgenii Golubev
|
80814477
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePass.hlsl
|
8 年前 |
sebastienlagarde
|
898ec83d
|
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
|
8 年前 |
GitHub
|
fd4b83fe
|
Merge pull request #27 from EvgeniiG/master
Improvements and fixes for the sky, IBL and area lights
|
8 年前 |
Sebastien Lagarde
|
d3e935de
|
Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePassLoop.hlsl
|
8 年前 |
Sebastien Lagarde
|
ceca355d
|
HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo
|
8 年前 |
GitHub
|
3560d0cf
|
Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster
Misc fix / refactor in sky and shaders
|
8 年前 |
Evgenii Golubev
|
4cc31cfe
|
Implement cookie support for point and spot lights
|
8 年前 |
Julien Ignace
|
668f9372
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
|
8 年前 |
Evgenii Golubev
|
d68924b2
|
Merge branch 'LightCookies'
|
8 年前 |
Evgenii Golubev
|
586d04f3
|
Enable two directional light cookie modes
|
8 年前 |
Evgenii Golubev
|
4bf4a5aa
|
Merge branch 'LightCookies'
|
8 年前 |
GitHub
|
fe929a4c
|
Merge pull request #31 from EvgeniiG/master
Add the basic impl. of light cookies
|
8 年前 |
Sebastien Lagarde
|
4a757643
|
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
|
8 年前 |
Julien Ignace
|
c1b2cb24
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Paul Demeulenaere
|
f44b8fd2
|
Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph
# Conflicts:
# .gitignore
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
sebastienlagarde
|
5882c727
|
HDRenderLoop: Draft of refator not working
|
8 年前 |
Sebastien Lagarde
|
0e900c4e
|
HDRenderLoop: Commit second draft, need testing
|
8 年前 |