Robert Srinivasiah
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37789fec
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Hook up DBuffer manager with RenderTextureDescriptor
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7 年前 |
GitHub
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31cc4924
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Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call
Fixed few .SampleLevel call not using the abstractoin API
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7 年前 |
Evgenii Golubev
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55462675
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Add comment
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7 年前 |
Robert Srinivasiah
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4ca996b7
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Initial RenderTextureDescriptor management
Placed in HDCamera for now
Also, plumb the GBuffer code
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7 年前 |
sebastienlagarde
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9c34dc78
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Fixed few .SampleLevel call not using the abstractoin API
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7 年前 |
Evgenii Golubev
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18167a05
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Rename light dimensions for consistency: X = width, Y = height
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7 年前 |
sebastienlagarde
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1a5807f3
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Missing API update for gather red/green/blue
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7 年前 |
Evgenii Golubev
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0f37cb98
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Add ConstructFloat(int m)
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7 年前 |
sebastienlagarde
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bb7e9ab5
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ShaderLibrary: Add Gather red/gree/blue to API
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7 年前 |
Evgenii Golubev
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d1b5d0f0
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Fix parameter order of BFE
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7 年前 |
sebastienlagarde
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33ecd2ca
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ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
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7 年前 |
Evgenii Golubev
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879f3f42
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Fix a copy-paste bug
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7 年前 |
GitHub
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56786b4c
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Merge pull request #622 from Unity-Technologies/motionVectorSupport
Motion Vector Support
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7 年前 |
Evgenii Golubev
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1174e9df
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Store light.range in lightData.size.x for box lights
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7 年前 |
GitHub
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76cdb543
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Merge pull request #674 from EvgeniiG/master
Add SAMPLE_TEXTURE3D_LOD
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7 年前 |
Evgenii Golubev
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dfa4e4f9
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Add SAMPLE_TEXTURE3D_LOD
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7 年前 |
GitHub
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42721d40
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Clean up LightEvaluation.hlsl
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7 年前 |
GitHub
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8bc53acd
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Merge pull request #673 from EvgeniiG/master
Update the texture abstraction to support shadows
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7 年前 |
GitHub
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fa86d839
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Fix anisotropic IBL
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7 年前 |
Peter Bay Bastian
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87aeb254
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Meta files for new LICENSE files
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7 年前 |
Peter Bay Bastian
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475e5d8f
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Update license
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7 年前 |
GitHub
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f080e1c3
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Merge pull request #672 from EvgeniiG/master
Reduce the number of samplers used by the HDRP
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7 年前 |
runes
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6f0b24c1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
runes
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da5e6aa6
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Optimized Depth Pyramid Generation with Gather
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7 年前 |