Felipe Lira
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ced47738
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Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
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7 年前 |
Felipe Lira
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fa504521
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Runned auto format tool.
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7 年前 |
Felipe Lira
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a58b6cbd
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Lightweight Shaders compiling on GLES with HLSLcc compiler.
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7 年前 |
Felipe Lira
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bc1c94ba
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Upgraded Particles to SRP shader library.
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7 年前 |
Felipe Lira
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57d03db9
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fixed unlit particles shader compilation error on gles 2.0
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7 年前 |
Felipe Lira
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70dbe773
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More fixed on particles for gles 2.0
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7 年前 |
Felipe Lira
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cf5bdf89
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Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder.
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7 年前 |
Aleksandr Kirillov
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99890a99
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Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
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7 年前 |
John Parsaie
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5303cfde
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Fixed unlit particle fog
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7 年前 |
Felipe Lira
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5a168a8d
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Excluded d3d11_9x as it's not supported
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7 年前 |
Aleksandr Kirillov
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8827c1d9
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
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7 年前 |
Aleksandr Kirillov
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0983d198
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Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
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7 年前 |
Felipe Lira
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933c7fdd
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Merge branch 'LWRP' into lw/bugfixes
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7 年前 |
Aleksandr Kirillov
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10d82e06
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Refactored the common code to not depend on specific global variable names.
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7 年前 |
Aleksandr Kirillov
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01eba7d0
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Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
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7 年前 |
GitHub
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81d0b3df
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Merge pull request #1130 from Unity-Technologies/lw/common_refactor
Refactored the LWRP common code to not depend on...
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7 年前 |
Felipe Lira
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7fd656f4
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Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
Conflict:
- LightweightUnlitExtraPasses.template
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7 年前 |
Felipe Lira
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1f60ea4c
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Refactored the common code to not depend on specific global variable names.
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7 年前 |
Felipe Lira
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aefdbead
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fixed particles alpha discard and modulate
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7 年前 |
Felipe Lira
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dc0d6bd3
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Fixed particles color modes.
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7 年前 |
Felipe Lira
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4fec8c89
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Added shader pass names so we can strip passes by pass name.
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7 年前 |
Felipe Lira
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cee6f8f7
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Used autoformat tool on all changed files.
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7 年前 |