Frédéric Vauchelles
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8fc3f919
|
Merge all pyramid code into a single file
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7 年前 |
Julien Ignace
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a4625b1c
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Fixed Depth/Color pyramid after last merge
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7 年前 |
Julien Ignace
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c81b04cf
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Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)
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7 年前 |
sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
Robert Srinivasiah
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86c87d66
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Prelim work on pyramid generation
I need to fix the size and some of the compute work when generating the gaussian pyramids
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7 年前 |
Frédéric Vauchelles
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cac44820
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Fixed depth pyramid buffer
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7 年前 |
Frédéric Vauchelles
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05aa3232
|
Removed useless kernels
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7 年前 |
Frédéric Vauchelles
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ad93368d
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Fixed color pyramid buffer
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7 年前 |
Frédéric Vauchelles
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7a36ca8a
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Refactored pyramid buffer processors
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7 年前 |
Frédéric Vauchelles
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b46b3284
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(wip) Added planar convolution
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7 年前 |
Frédéric Vauchelles
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253790d4
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Renamed properly buffer pyramid variables
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7 年前 |
Mikko Strandborg
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d0f3c3c1
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Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces
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7 年前 |
GitHub
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77f8a26a
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Merge pull request #1143 from Unity-Technologies/feature/RefactorBufferPyramidVariables
Renamed properly buffer pyramid variables
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7 年前 |
Frédéric Vauchelles
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4f1b9eae
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Merge branch 'master' into feature/PlanarReflectionUI
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
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7 年前 |
Frédéric Vauchelles
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7a47594e
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Updated RTHandle class to an instance class
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7 年前 |
Frédéric Vauchelles
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70ed0378
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wip buffered RTHandle system for cameras
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7 年前 |
Frédéric Vauchelles
|
ca61ff42
|
Updated beffered RTHandle system
|
7 年前 |
Frédéric Vauchelles
|
ac28cd41
|
Fixed buffered RT handle system
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7 年前 |
Frédéric Vauchelles
|
3eb55fa2
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Some fixes of RTHandleSystem
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7 年前 |
Frédéric Vauchelles
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d9f5b4f5
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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7 年前 |
Tim Cooper
|
fafb59af
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Run code formatter.
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7 年前 |