Aleksandr Kirillov
0593af3c
Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
7 年前
sebastienlagarde
cb2ee22e
Fix shadowmask warning + lightmap warning
- Fix warning about shadowmask index not being bing
- Fix warning about decode instruction in lightmap already bind
7 年前
Aleksandr Kirillov
f7246274
No renormalization on normals per-pixel for mobile.
7 年前
GitHub
d7f4d6ed
Merge pull request #1008 from Unity-Technologies/decals/api_change
Decals/api change. Do not merge, clustered decals on Ps4 are not working, investigating....
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Aleksandr Kirillov
1ad16cf5
Got rid of a dependent texture read when sampling a lightmap in LW SRP.
7 年前
GitHub
8420a1d5
Update submodule instructions in README
7 年前
Aleksandr Kirillov
98367910
Fixed SH being always evaluated per-pixel.
7 年前
sebastienlagarde
b0c0b431
Fix postprocess enabled when debug mode are enabled (now they are disabled)
7 年前
Aleksandr Kirillov
92c885e2
Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4).
Removed a redundant specularGloss assignment.
7 年前
sebastienlagarde
5da6f3f9
temp fix fo cluster decal
Disable mips on cluster decal to avoid warning
7 年前
sebastienlagarde
f891e002
Fix warning issue with ProceduralSky
7 年前
Robert Srinivasiah
bac17a2d
Remove comment after Morten schooled me
I was wrong about the possibility of the coarse list not being sorted. Both CullByExactEdgeTests and SphericalIntersectionTests preserve ordering in LDS (remove elements by compaction)
7 年前
sebastienlagarde
76abe74c
Revert modification of lightdefinition for envlight
This isn't necessary and need to be change before users start to do
modification
7 年前
Robert Srinivasiah
2b42cb90
Cleanup structured comments
I use comments to track where to fix places, time to go!
7 年前
Felipe Lira
eb62162a
Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint.
7 年前
sebastienlagarde
60bed700
Fixed shadow fade out of punctual lights with max shadow distance.
7 年前
Robert Srinivasiah
c310dc18
Create common function for indexing into layered offset buffer
7 年前
Felipe Lira
8610635a
Changed shadowmap to use D16_UNORM format.
7 年前
GitHub
c97c8703
Merge pull request #1037 from Unity-Technologies/shadergraph-trunk-compatibility
Update ShaderGraph submodule to get trunk compatibility fixes
7 年前
Robert Srinivasiah
ed1a2f00
Use common LogBaseBuffer index generator
Shared between clustered light list gen and lookup
7 年前
Felipe Lira
4d2e62ba
Minor improvement.
7 年前
Peter Bay Bastian
d4278bbf
Update ShaderGraph submodule to get trunk compatibility fixes
7 年前
Robert Srinivasiah
31ec4175
Supposted stereo-ized clustered light list lookups
Use the same mechanisms from lightlistbuild-clustered to read from g_vLayeredOffsetsBuffer and g_logBaseBuffer
7 年前
Felipe Lira
b5f02e43
Fixed subtractive mode
7 年前
Felipe Lira
8a6de19e
Added Cascade Split UI
7 年前
GitHub
ca081be2
Merge pull request #1028 from Unity-Technologies/hdrp-xr-bigtile
XR support for HDRP Big Tile Pass
7 年前
sebastienlagarde
871ab51c
Miss one file
7 年前
sebastienlagarde
c810e7d7
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
7 年前
Evgenii Golubev
e8f79895
Remove EvalShadow_SampleClosestDistance_Cascade()
7 年前
Evgenii Golubev
a2909c99
Fix the shadow index bug
7 年前
Evgenii Golubev
422e0f93
Optimize
7 年前
Evgenii Golubev
c1b1ac91
Properly disable mixed thickness mode for directional lights
7 年前
Evgenii Golubev
8b36e2c8
Remove fixed-mode transmittance evaluation from directional lights
7 年前
Evgenii Golubev
3e0ba18e
Use the full Disney formulation for transmission
7 年前
Evgenii Golubev
6f21cb07
Implement an approximation for mixed-mode transmission
7 年前
Jens Holm
adf3203d
Fix typo in resizeBorderFrame name
7 年前
Jens Holm
cfaa488d
Make serialized window layout serialize abosulte position properties
7 年前
GitHub
c08093e7
Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
7 年前
Jens Holm
11eb245d
Add acess to master previews texture view and add default size for preveiw in uss
7 年前
Martin Thorzen
c4047df5
Fixed the enum control size, so it is now aligning properly in the UI
7 年前
Martin Thorzen
b0ebffa3
Started the work on adding path functionality to shaders.
7 年前
Jens Holm
6a079706
Add function in WinowDockingLayout to apply layout position or size
7 年前
GitHub
eae8c0fc
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
7 年前
Jens Holm
d411c659
Refactor resize side handels to use absolute position properties
7 年前
GitHub
0d17d3ed
Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
7 年前
Martin Thorzen
cfd61180
New node settings. Moved the createsettingselement to the master node
7 年前
Martin Thorzen
abd8a058
Made IMayRequirePosition public
7 年前
GitHub
685fecd6
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
7 年前
Peter Bay Bastian
13a428be
More trunk compatibility fixes
7 年前