5728 次代码提交 (072a0aa3-b56d-4529-868a-3c3abc407051)

作者 SHA1 备注 提交日期
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 7 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Matt Dean 2a3637d0 Override GradientShaderProperty declaration for preview rendering 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Matt Dean ff7c4856 Fix serialisation of preview properties in Gradient Asset node 7 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 7 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 7 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 7 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 7 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
GitHub 39fa31ad Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Julien Ignace 79ecc6d5 Fixed some data and updated reference screenshots for HDRP graphics tests 7 年前
Felipe Lira 26d6db0d Fixed null reference exception. 7 年前
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 7 年前
Evgenii Golubev 845590bb Ignore Sublime Text files 7 年前
sebastienlagarde 43da4719 Fixed heightmap offset when amplitude is zero. 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
GitHub cfcbb6e4 Merge pull request #1063 from Unity-Technologies/half-fixes 7 年前
GitHub 9d72d513 Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format 7 年前
Felipe Lira 95a4c008 Fixed unsuported R8 texture format in GLES2. 7 年前
sebastienlagarde a4326814 Fix issue with resizing in player 7 年前
GitHub 736e0ff8 Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 7 年前
GitHub 410de9f7 Merge pull request #1069 from Unity-Technologies/LW-Bugfix 7 年前
Felipe Lira eb002cd5 Fixed unmatched command buffer profiler block. 7 年前
Felipe Lira e70fb89f ShadowStrength only performed if NICE_QUALITY is set. 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
Felipe Lira 5bd50b82 Fixed lightweight screenspace shadows on GLES2. 7 年前
GitHub 566e00cc Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Julien Ignace 88c2ad28 Pushed missing updated materials. 7 年前
sebastienlagarde 3ccd1333 Fixed sunlight hash code when rendering sky cubemaps. 7 年前