Tim Cooper
020016bd
[ShaderGraph]Add metal Graph
9 年前
vlad-andreev
0f3f4930
tabs
8 年前
Tim Cooper
f318db1d
[Shader Graph]Cleanup Pass 1
9 年前
vlad-andreev
63781976
fixed compute buffer leak
8 年前
Tim Cooper
1eaab6d4
[MaterialGraph] Compiling (and working) specular / metal setups.
9 年前
vlad-andreev
9854fa87
updated shaders after the 5.4 merge
8 年前
Tim Cooper
3138de7e
[Shader Graph]Fix minor issues as they are encountered
9 年前
mmikk
7c5b7deb
adding a skydome
This skydome is intentionally set to "Glossy Reflection" which means
it's ONLY to be used with a reflection light set to custom. For a
different use-case uncheck or make a copy.
8 年前
Tim Cooper
2de768fd
[Shader Graph]Making it work on current setup.
9 年前
mmikk
c8549891
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
8 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
8 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
9 年前
Joachim Ante
8c526b38
line endings and remove unused code
9 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
9 年前