22 次代码提交 (0267674b-2b8b-43b5-b5a9-b50b40453ef2)

作者 SHA1 备注 提交日期
Tim Cooper 9ff93cdb Add specific material slot types and port code generation node to use them. 7 年前
Tim Cooper 497d1891 Fix merge issues. 7 年前
Tim Cooper 5a5f791f Working on improving texture node: 7 年前
Peter Bay Bastian ac179c90 Outside node controls for vector types 7 年前
Peter Bay Bastian 7386944f DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1) 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Tim Cooper 1f9b882d Fix up linar / gamma state of color nodes when they get inlined. 7 年前
Peter Bay Bastian c2183225 Make GetChannelCount return an integer rather than a number enum thingie 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Martin Thorzen 29920efb [FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string. 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Matt Dean 41740d78 First pass dynamic Multiply node 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 7 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 7 年前
Matt Dean 88372b5f Add ref keyword (fix) 7 年前
Matt Dean eda467e3 Remove ref keywords 7 年前
Martin Thorzen 3d65bbd2 Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed 7 年前
GitHub f6380703 Merge pull request #310 from Unity-Technologies/gradient-nodes 7 年前
Peter Bay Bastian e7f9893d Rebuild previous branch (see comments) 7 年前
Tim Cooper 893f84e9 Add warnings as errors to test projects + fix issues 6 年前