17 次代码提交 (0161a6be-8316-464b-9fba-e96f7b0e5b70)

作者 SHA1 备注 提交日期
Tim Cooper 85affe1f Update lightweight pipeline / SRP version 7 年前
Felipe Lira 8ea2f9d8 Added support to directional light cookie. 7 年前
Felipe Lira 8f6a326d Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
Felipe Lira 2d7d95e7 Added support to subtractive mixed light mode. 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira 35f80d17 Updated shadow constants to cache propertyID 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
John Parsaie b7f1ff5f Added MSVO pass. 7 年前
John Parsaie 31b37a3d Fixed SSAO on DX11 7 年前
Felipe Lira 090e9c4e Added _ScaledScreenParams shader property to access camera size scaled by render scale. 7 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 7 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 7 年前
Felipe Lira bf164955 Fixed some issues with multiple shadow casting lights. 7 年前
Felipe Lira 86fd75ea Changed local shadow strength to use a float array instead of vec4 so we can do fast indexing on most platforms. 7 年前
Felipe Lira 7f179dc1 Minor improvements to light index buffer. 7 年前
Felipe Lira 0e5f015e Few shadow optimizations: 7 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前