18 次代码提交 (0098fb38-1b25-4496-b859-07c9eef22043)

作者 SHA1 备注 提交日期
Felipe Lira e24302fd Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader. 7 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira ac553840 Updated shaders after merge 7 年前
Felipe Lira 567d0716 Blit shaders modified to avoid tile depth load. 7 年前
Felipe Lira cf5bdf89 Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
Tim Cooper 946ceb4f Fix scene view grid rendering in LW (copy depth out) 7 年前
Felipe Lira baed4e96 Added missing d3d11_9x excludes 7 年前
Aleksandr Kirillov 430af144 Moved depth copying to an include file. 7 年前
Aleksandr Kirillov 3e54545d Added stereo rendering support to CopyDepth shaders. 7 年前
Felipe Lira 0c072a52 Added pass names to improve shader stripping debug readability. Fixed a typo. 7 年前
Aleksandr Kirillov a4adefcb Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 7 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 7 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 7 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前