mmikk
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27ed7249
|
throwing in fptl project
it's a render pipeline in the making
|
9 年前 |
vlad-andreev
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19c489a6
|
[fptl] converted shaders to use autogenerated .hlsl includes
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8 年前 |
mmikk
|
bdf1c521
|
more random fixes to new clustered implementation (still disabled)
more random fixes to new clustered implementation (still disabled)
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8 年前 |
vlad-andreev
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ea3c49e2
|
removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
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8 年前 |
vlad-andreev
|
bf6e54c5
|
tabs -> spaces
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8 年前 |
mmikk
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d68f5478
|
first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
|
8 年前 |
mmikk
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20aeb365
|
use FirstSetBit_Hi() instead as firstbithigh()
use FirstSetBit_Hi() instead as firstbithigh()
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8 年前 |
mmikk
|
c67cdd6a
|
only invert z value when not in opengl
only invert z value when not in opengl
|
8 年前 |
mmikk
|
db9d8a33
|
fix another revZ problem in ogl
fix another revZ problem in ogl
|
8 年前 |
mmikk
|
485cc57e
|
prepare for platforms with compute but no texCubeArray
prepare for platforms with compute but no texCubeArray
|
8 年前 |
Filip Iliescu
|
9c8adb1a
|
enable panaroma for iOS
|
8 年前 |
Antti Tapaninen
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c3b566bd
|
work in progress, avoid using cubemap textures on mobile targets
|
8 年前 |
Antti Tapaninen
|
18f72301
|
fix shader compiler warning
|
8 年前 |
Tim Cooper
|
c30d33b8
|
[Format]Reformat via format.pl to match the new conventions
|
8 年前 |
Antti Tapaninen
|
702dca0c
|
fix box projection issue with DirectionToSphericalTexCoordinate
|
8 年前 |