您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
Ciro Continisio 577d1538 Refactored GameManager as SO 4 年前
Assets Refactored GameManager as SO 4 年前
Packages Merge pull request #8 from UnityTechnologies/Touch-Mouse-Movement 4 年前
ProjectSettings Reconfigured Bundles 4 年前
ServerData/StandaloneWindows64 Re generated asset bundles 4 年前
.gitignore changed movement from keyboard to touch / mouse input. Added box collder just to Level00 floor, added rider package to project 4 年前
README.md Update README.md 4 年前

README.md

LD

Loady Dungeons is a demo intended to onboard users into using the Addressable Assets package and the Unity Cloud Content Delivery service.

There's a lot of room for code and asset optimizations, however we went with what we thought it was clearer.

If you want the latest version of the project, you can download it from here.

Gameplay

The gameplay is pretty simple, you control Dino on her quest to discover all the dungeons in the world. Touch anywhere on the floor and she will move there. Find the chest, get the key and open the door to go to the next level.

Prerequisites

  • Unity Version: 2019.4 LTS
  • Addressables Package: 1.16.16

More Resources

  • If you want to watch the step by step guide, go to our video: LINK TO VIDEO
  • For a written guide on how to get started with Cloud Content Delivery, visit the following link LINK TO GUIDE

AllLevels

Asset Bundle Architecture

The project uses a simple approach for managing the bundles with the assets. Each gameplay scene is bundled in a separate group (Level_00, Level_01, Level_02 and Level_03). Level_01 is bundled with the game, so it uses the LocalBuildPath and LocalLoadPath. The other levels and the Hats group(containing prefabs as Addressable assets) are bundled separate (and downloaded from the cloud), they use the RemoteBuilPath and RemoteLoadPath.

Asset Architecture