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Reconfigured Bundles

/AdsTesting
Arturo Nereu 4 年前
当前提交
eab18ae3
共有 7 个文件被更改,包括 43 次插入7 次删除
  1. 14
      Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
  2. 8
      Assets/AddressableAssetsData/AssetGroups/Level 00.asset
  3. 8
      Assets/AddressableAssetsData/AssetGroups/Level 01.asset
  4. 8
      Assets/AddressableAssetsData/AssetGroups/Level 02.asset
  5. 8
      Assets/AddressableAssetsData/AssetGroups/Level 03.asset
  6. 2
      Assets/Scripts/Loading.cs
  7. 2
      ProjectSettings/EditorBuildSettings.asset

14
Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset


m_Data:
m_SerializedData: []
m_GUID: 908b434eb41181040a446a89e71b95e0
m_SerializeEntries: []
m_SerializeEntries:
- m_GUID: a1e01d398699cc940a960600837600bd
m_Address: LoadingScene
m_ReadOnly: 0
m_SerializedLabels: []
m_MainAsset: {fileID: 102900000, guid: a1e01d398699cc940a960600837600bd, type: 3}
m_TargetAsset: {fileID: 102900000, guid: a1e01d398699cc940a960600837600bd, type: 3}
- m_GUID: 0394d87db3df9354f8b37fc762233e0d
m_Address: MainMenu
m_ReadOnly: 0
m_SerializedLabels: []
m_MainAsset: {fileID: 102900000, guid: 0394d87db3df9354f8b37fc762233e0d, type: 3}
m_TargetAsset: {fileID: 102900000, guid: 0394d87db3df9354f8b37fc762233e0d, type: 3}
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 661d48ea9271a404cae43a9e2517e23a, type: 2}
m_SchemaSet:

8
Assets/AddressableAssetsData/AssetGroups/Level 00.asset


m_Data:
m_SerializedData: []
m_GUID: 4875299219626c7489a9a29ffb2b37fb
m_SerializeEntries: []
m_SerializeEntries:
- m_GUID: 7554b18db3b335b4da1ca6ff65374ac9
m_Address: Level_00
m_ReadOnly: 0
m_SerializedLabels: []
m_MainAsset: {fileID: 102900000, guid: 7554b18db3b335b4da1ca6ff65374ac9, type: 3}
m_TargetAsset: {fileID: 102900000, guid: 7554b18db3b335b4da1ca6ff65374ac9, type: 3}
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 661d48ea9271a404cae43a9e2517e23a, type: 2}
m_SchemaSet:

8
Assets/AddressableAssetsData/AssetGroups/Level 01.asset


m_Data:
m_SerializedData: []
m_GUID: 0c3e7ea331eb9384a88f40ba4c9be250
m_SerializeEntries: []
m_SerializeEntries:
- m_GUID: 952b5b04d0205ba4084c9256369178ae
m_Address: Level_01
m_ReadOnly: 0
m_SerializedLabels: []
m_MainAsset: {fileID: 102900000, guid: 952b5b04d0205ba4084c9256369178ae, type: 3}
m_TargetAsset: {fileID: 102900000, guid: 952b5b04d0205ba4084c9256369178ae, type: 3}
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 661d48ea9271a404cae43a9e2517e23a, type: 2}
m_SchemaSet:

8
Assets/AddressableAssetsData/AssetGroups/Level 02.asset


m_Data:
m_SerializedData: []
m_GUID: 5488b1f141431d041a11efbc87ebdfd2
m_SerializeEntries: []
m_SerializeEntries:
- m_GUID: e40f8e5164d7a3b49a53720406e42408
m_Address: Level_02
m_ReadOnly: 0
m_SerializedLabels: []
m_MainAsset: {fileID: 102900000, guid: e40f8e5164d7a3b49a53720406e42408, type: 3}
m_TargetAsset: {fileID: 102900000, guid: e40f8e5164d7a3b49a53720406e42408, type: 3}
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 661d48ea9271a404cae43a9e2517e23a, type: 2}
m_SchemaSet:

8
Assets/AddressableAssetsData/AssetGroups/Level 03.asset


m_Data:
m_SerializedData: []
m_GUID: b218d9b8275e55943ba08ad5197d065e
m_SerializeEntries: []
m_SerializeEntries:
- m_GUID: 29c1d8c3070b4e441ab2c21e14128a7b
m_Address: Level_03
m_ReadOnly: 0
m_SerializedLabels: []
m_MainAsset: {fileID: 102900000, guid: 29c1d8c3070b4e441ab2c21e14128a7b, type: 3}
m_TargetAsset: {fileID: 102900000, guid: 29c1d8c3070b4e441ab2c21e14128a7b, type: 3}
m_ReadOnly: 0
m_Settings: {fileID: 11400000, guid: 661d48ea9271a404cae43a9e2517e23a, type: 2}
m_SchemaSet:

2
Assets/Scripts/Loading.cs


private void Update()
{
// We don't need to check for this value every single frame, and certainly not after the scene has been loaded
m_LoadingSlider.value = m_SceneHandle.PercentComplete;
m_LoadingSlider.value = m_SceneHandle.GetDownloadStatus().Percent;
}
}

2
ProjectSettings/EditorBuildSettings.asset


m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
- enabled: 0
path: Assets/Scenes/MainMenu.unity
guid: 0394d87db3df9354f8b37fc762233e0d
m_configObjects:
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