Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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#if !UNITY_DOTSPLAYER
using System;
using System.Collections.Generic;
using NUnit.Framework;
namespace Unity.Entities.Tests
{
class WorldDebuggingToolsTests : ECSTestsFixture
{
class RegularSystem : ComponentSystem
{
public EntityQuery entities;
protected override void OnUpdate()
{
throw new NotImplementedException();
}
protected override void OnCreate()
{
entities = GetEntityQuery(ComponentType.ReadWrite<EcsTestData>());
}
}
class ExcludeSystem : ComponentSystem
{
public EntityQuery entities;
protected override void OnUpdate()
{
throw new NotImplementedException();
}
protected override void OnCreate()
{
entities = GetEntityQuery(
ComponentType.ReadWrite<EcsTestData>(),
ComponentType.Exclude<EcsTestData2>());
}
}
[Test]
public void SystemInclusionList_MatchesComponents()
{
var system = World.Active.GetOrCreateSystem<RegularSystem>();
var entity = m_Manager.CreateEntity(typeof(EcsTestData), typeof(EcsTestData2));
var matchList = new List<Tuple<ComponentSystemBase, List<EntityQuery>>>();
WorldDebuggingTools.MatchEntityInEntityQueries(World.Active, entity, matchList);
Assert.AreEqual(1, matchList.Count);
Assert.AreEqual(system, matchList[0].Item1);
Assert.AreEqual(system.EntityQueries[0], matchList[0].Item2[0]);
}
[Test]
public void SystemInclusionList_IgnoresSubtractedComponents()
{
World.Active.GetOrCreateSystem<ExcludeSystem>();
var entity = m_Manager.CreateEntity(typeof(EcsTestData), typeof(EcsTestData2));
var matchList = new List<Tuple<ComponentSystemBase, List<EntityQuery>>>();
WorldDebuggingTools.MatchEntityInEntityQueries(World.Active, entity, matchList);
Assert.AreEqual(0, matchList.Count);
}
}
}
#endif