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20 行
589 B
20 行
589 B
using System;
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using System.Collections.Generic;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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class GenerationResults
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{
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public string shader { get; set; }
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public List<PropertyCollector.TextureInfo> configuredTextures;
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public PreviewMode previewMode { get; set; }
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public Vector1ShaderProperty outputIdProperty { get; set; }
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public ShaderSourceMap sourceMap { get; set; }
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public GenerationResults()
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{
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configuredTextures = new List<PropertyCollector.TextureInfo>();
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}
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}
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}
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