using System; using System.Collections.Generic; using UnityEditor.ShaderGraph.Internal; namespace UnityEditor.ShaderGraph { class GenerationResults { public string shader { get; set; } public List configuredTextures; public PreviewMode previewMode { get; set; } public Vector1ShaderProperty outputIdProperty { get; set; } public ShaderSourceMap sourceMap { get; set; } public GenerationResults() { configuredTextures = new List(); } } }