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BoatAttack
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Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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目录树:
eca7f35e
/main
/2019.3-marc
/lw-hw19-volume-env
/release-2019.1
/release-2019.2
/demo-work-customrenderer
/bugfix-R11G11B10-check
/dots-input
/bugfix-fix-vulkan-swapchain-image-count
/deferred-renderer
/adding-adaptive-performance
/incrementalpipeline2
/demo-ssao-2020.1
/dots-physics
/release-2019.3
/release-2019.4-LTS
/demo-webinar-unitenow
/feature-custom-postprocessing
/feature-infinite-sea
/adaptive-performance
/feature-new-clouds
/seans-add-link-xml
/boatattack-xr-add-xr-support
/demo-artist_tools
/testing-urp-pointlight-shadows
/demo-rgi
/feature-imposters
/demo-work
/ps5-settings
/seans-disable-camera-destroy
/artist_tools_couch_version
/updates-2019.4LTS
/consoles-perf
/graphics-tests
/feature-new-level
/boat-attack-2.0
/testing-depth-repo
/tests-bump-utf
/testing-automation
/nrp_perf
/graphics-gpudriven
/perf-ant-75
/main/zhen.zhu
/ps5-settings/minimal
2019.4.2f1
2020.1.0b14
2020.1.0f1
7.4.1
9.9.0-preview.33
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BoatAttack
/
Packages
/
com.verasl.water-system
/
Shaders
文件历史
André McGrail
1b25cca4
InitCommit
6 年前
..
CommonUtilities.hlsl
Fixed planar reflections
6 年前
CommonUtilities.hlsl.meta
Initial project push
7 年前
Direction.shadersubgraph
Final tweaks to branch
6 年前
Direction.shadersubgraph.meta
Final tweaks to branch
6 年前
GerstnerWaves.hlsl
InitCommit
6 年前
GerstnerWaves.hlsl.meta
Removed WaterSystem submodule and embedded as local Package.
6 年前
GestnerWaves.shadersubgraph
Final tweaks to branch
6 年前
GestnerWaves.shadersubgraph.meta
Final tweaks to branch
6 年前
InfiniteWater.mat
Removed WaterSystem submodule and embedded as local Package.
6 年前
InfiniteWater.mat.meta
Initial project push
7 年前
InfiniteWater.shader
init push
6 年前
InfiniteWater.shader.meta
Initial project push
7 年前
RGB Split.shadersubgraph
Tweaks to shadergraphs and baked water depth map
6 年前
RGB Split.shadersubgraph.meta
Final tweaks to branch
6 年前
Water.shader
Updated to work with shader cleanup PR on SRP
6 年前
Water.shader.meta
Initial project push
7 年前
WaterCaustics.shadergraph
Tweaks to shadergraphs and baked water depth map
6 年前
WaterCaustics.shadergraph.meta
Init commit
6 年前
WaterCommon.hlsl
InitCommit
6 年前
WaterCommon.hlsl.meta
Initial project push
7 年前
WaterFXFoamOnly.shader
Added WaterFXPass to MyLWRenderer
7 年前
WaterFXFoamOnly.shader.meta
Large update, lots of visual differences, be careful updating to here
7 年前
WaterFXShader.shader
Some more water shader tweaks
6 年前
WaterFXShader.shader.meta
Large update, lots of visual differences, be careful updating to here
7 年前
WaterInput.hlsl
Final tweaks to branch
6 年前
WaterInput.hlsl.meta
Initial project push
7 年前
WaterLighting.hlsl
Final tweaks to branch
6 年前
WaterLighting.hlsl.meta
Initial project push
7 年前
WaterTessellated.shader
Fixed planar reflections
6 年前
WaterTessellated.shader.meta
Initial project push
7 年前
WaterTessellation.hlsl
Fixed planar reflections
6 年前
WaterTessellation.hlsl.meta
Initial project push
7 年前
WorldPositionReconstructionFromDepth.shadersubgraph
Tweaks to shadergraphs and baked water depth map
6 年前
WorldPositionReconstructionFromDepth.shadersubgraph.meta
Tweaks to shadergraphs and baked water depth map
6 年前