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43 行
2.1 KiB
43 行
2.1 KiB
diff a/Packages/com.verasl.water-system/Scripts/Rendering/PlanerReflections.cs b/Packages/com.verasl.water-system/Scripts/Rendering/PlanerReflections.cs (rejected hunks)
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@@ -79,8 +79,13 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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m_ReflectionCamera = CreateMirrorObjects(realCamera);
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// find out the reflection plane: position and normal in world space
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- Vector3 pos = target.transform.position;
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- Vector3 normal = target.transform.up;
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+ Vector3 pos = Vector3.zero;
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+ Vector3 normal = Vector3.up;
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+ if (target != null)
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+ {
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+ pos = target.transform.position;
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+ normal = target.transform.up;
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+ }
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UpdateCamera(realCamera, m_ReflectionCamera);
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@@ -93,7 +98,7 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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reflection *= Matrix4x4.Scale(new Vector3(1, -1, 1));
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CalculateReflectionMatrix(ref reflection, reflectionPlane);
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- Vector3 oldpos = realCamera.transform.position - new Vector3(0, target.transform.position.y * 2, 0);
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+ Vector3 oldpos = realCamera.transform.position - new Vector3(0, pos.y * 2, 0);
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Vector3 newpos = ReflectPosition(oldpos);
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m_ReflectionCamera.transform.forward = Vector3.Scale(realCamera.transform.forward, new Vector3(1, -1, 1));
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m_ReflectionCamera.worldToCameraMatrix = realCamera.worldToCameraMatrix * reflection;
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@@ -226,6 +231,8 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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GL.invertCulling = true;
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RenderSettings.fog = false;
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+ var bias = QualitySettings.lodBias;
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+ QualitySettings.lodBias = bias * 0.25f;
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UpdateReflectionCamera(camera);
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@@ -234,6 +241,7 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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GL.invertCulling = false;
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RenderSettings.fog = true;
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+ QualitySettings.lodBias = bias;
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}
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}
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}
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