diff a/Packages/com.verasl.water-system/Scripts/Rendering/PlanerReflections.cs b/Packages/com.verasl.water-system/Scripts/Rendering/PlanerReflections.cs (rejected hunks) @@ -79,8 +79,13 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline m_ReflectionCamera = CreateMirrorObjects(realCamera); // find out the reflection plane: position and normal in world space - Vector3 pos = target.transform.position; - Vector3 normal = target.transform.up; + Vector3 pos = Vector3.zero; + Vector3 normal = Vector3.up; + if (target != null) + { + pos = target.transform.position; + normal = target.transform.up; + } UpdateCamera(realCamera, m_ReflectionCamera); @@ -93,7 +98,7 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline reflection *= Matrix4x4.Scale(new Vector3(1, -1, 1)); CalculateReflectionMatrix(ref reflection, reflectionPlane); - Vector3 oldpos = realCamera.transform.position - new Vector3(0, target.transform.position.y * 2, 0); + Vector3 oldpos = realCamera.transform.position - new Vector3(0, pos.y * 2, 0); Vector3 newpos = ReflectPosition(oldpos); m_ReflectionCamera.transform.forward = Vector3.Scale(realCamera.transform.forward, new Vector3(1, -1, 1)); m_ReflectionCamera.worldToCameraMatrix = realCamera.worldToCameraMatrix * reflection; @@ -226,6 +231,8 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline GL.invertCulling = true; RenderSettings.fog = false; + var bias = QualitySettings.lodBias; + QualitySettings.lodBias = bias * 0.25f; UpdateReflectionCamera(camera); @@ -234,6 +241,7 @@ namespace UnityEngine.Experimental.Rendering.LightweightPipeline GL.invertCulling = false; RenderSettings.fog = true; + QualitySettings.lodBias = bias; } } }