* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.