您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
46 行
1.4 KiB
46 行
1.4 KiB
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace BoatAttack.Boat
|
|
{
|
|
/// <summary>
|
|
/// This is an overall controller for a boat
|
|
/// </summary>
|
|
public class BoatController : MonoBehaviour
|
|
{
|
|
//Boat stats
|
|
public bool Human; // Is human
|
|
public Color PrimaryColor; // Boat primary colour
|
|
public Color TrimColor; // Boat secondary colour
|
|
public Renderer boatRenderer; // The renderer for the boat mesh
|
|
|
|
void OnValidate()
|
|
{
|
|
Colourize(); // Update the colour material property block
|
|
}
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
Colourize();
|
|
if (Human == true)
|
|
gameObject.AddComponent<HumanController>(); // Adds a human controller if human
|
|
else
|
|
gameObject.AddComponent<AIcontroller>(); // Adds an AI controller if AI
|
|
}
|
|
|
|
/// <summary>
|
|
/// This sets both the primary and secondary colour and assigns via a MPB
|
|
/// </summary>
|
|
void Colourize()
|
|
{
|
|
if (boatRenderer)
|
|
{
|
|
MaterialPropertyBlock mpb = new MaterialPropertyBlock();
|
|
mpb.SetColor("_Color1", PrimaryColor);
|
|
mpb.SetColor("_Color2", TrimColor);
|
|
boatRenderer.SetPropertyBlock(mpb);
|
|
}
|
|
}
|
|
}
|
|
}
|