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70 行
3.1 KiB
70 行
3.1 KiB
using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Scene", "Camera")]
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class CameraNode : AbstractMaterialNode
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{
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const string kOutputSlotName = "Position";
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const string kOutputSlot1Name = "Direction";
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const string kOutputSlot2Name = "Orthographic";
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const string kOutputSlot3Name = "Near Plane";
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const string kOutputSlot4Name = "Far Plane";
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const string kOutputSlot5Name = "Z Buffer Sign";
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const string kOutputSlot6Name = "Width";
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const string kOutputSlot7Name = "Height";
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public const int OutputSlotId = 0;
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public const int OutputSlot1Id = 1;
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public const int OutputSlot2Id = 2;
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public const int OutputSlot3Id = 3;
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public const int OutputSlot4Id = 4;
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public const int OutputSlot5Id = 5;
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public const int OutputSlot6Id = 6;
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public const int OutputSlot7Id = 7;
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public CameraNode()
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{
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name = "Camera";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector3.zero));
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AddSlot(new Vector3MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, Vector3.zero));
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AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 1));
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AddSlot(new Vector1MaterialSlot(OutputSlot5Id, kOutputSlot5Name, kOutputSlot5Name, SlotType.Output, 1));
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AddSlot(new Vector1MaterialSlot(OutputSlot6Id, kOutputSlot6Name, kOutputSlot6Name, SlotType.Output, 1));
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AddSlot(new Vector1MaterialSlot(OutputSlot7Id, kOutputSlot7Name, kOutputSlot7Name, SlotType.Output, 1));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id, OutputSlot5Id, OutputSlot6Id, OutputSlot7Id });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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switch (slotId)
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{
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case OutputSlot1Id:
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return "-1 * mul(UNITY_MATRIX_M, transpose(mul(UNITY_MATRIX_I_M, UNITY_MATRIX_I_V)) [2].xyz)";
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case OutputSlot2Id:
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return "unity_OrthoParams.w";
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case OutputSlot3Id:
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return "_ProjectionParams.y";
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case OutputSlot4Id:
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return "_ProjectionParams.z";
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case OutputSlot5Id:
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return "_ProjectionParams.x";
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case OutputSlot6Id:
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return "unity_OrthoParams.x";
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case OutputSlot7Id:
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return "unity_OrthoParams.y";
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default:
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return "_WorldSpaceCameraPos";
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}
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}
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}
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}
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